<p>Square Enix has released Dragon Quest III: The Seeds of Salvation on iOS and Android today.</p><p>Some of you have been eagerly waiting this since it was released in Japan back in September. So, there you go, it's here, go and get it.</p><p>It'll set you back £6.99 / $9.99 on the App Store [buy] and Google Play [buy].</p><p>Dragon Quest III is one of the most popular games, if not THE most popular game in the RPG series. Probably due to it being the final chapter in the Erdrick Trilogy with the epic battle against the Master of Darkness.</p><p>One thing to note is that this is the Super Famicom / Game Boy Color version and not the original NES version of the game.</p><p>That means it has extra mini-game (such as medal collecting) and new bonus dungeons to explore after the main story line.</p><p>We've covered Monument Valley to great lengths in the past and we're not blind - we know that it is a stunning series aesthetically. However, after reading up on some of ustwo's design inspiration we're more fascinated than ever.</p><p>Earlier today, an article over on The Work Behind The Work ran through a bunch of level designs and their inspiration. Monument Valley 2's Art Director, David Fernández Huerta, touched on each piece of art work for some of the game's most beautiful levels, some of which are wonderfully unexpected, such as this one...</p><p>Kim Chi from RuPaul's Drag Race.</p><p>I've noted this before in a previous article on Mountain's process when making the narrative adventure Florence, but it really is fascinating to read about different creators' thought patterns.</p><p>Even on a game as big and loved as Monument Valley, there's such a wide range of topics and art styles that connected with the level designers. This is something that everyone can achieve and relate to in a personal sense.</p><p>Not only that, but for smaller developers (and even myself, a creative soul) it's interesting to see how ustwo has dissected the reference pictures into recognisable key elements that work for the level's design. It's a simple method, but so very effective. </p>
The Stag in the Ox-Stall<p>A major sticking point with wearable technology is that it also needs to appeal to the fashion guru within us.</p><p>No matter how functional that smartwatch might be, if it looks like a turd on a gold strap, we're not going to wear it.</p><p>Merge Labs has arrived on the scene with a new smartphone face case virtual reality headset that, whether it's to everyone's taste or not, at least aims to make a fashion statement.</p>No purple-headed warrior jokes, please<p>Not only does the 'marshmallow soft' Merge Goggles boast a very unique look, it also comes complete with a feature no other VR headset - whether dedicated or smartphone-driven - has yet included. A controller.</p><p>This brand new head-mounted display (HMD), which just went on pre-order, is bundled with a Wii nunchuck-like, 9-axis, motion sensitive controller that promises to deliver a more ergonomic method of interacting with the world inside the headset.</p><p>This Merge Grip controller will connect using Bluetooth LE, so if it's SDK is implemented properly by the devs, it'll connect automatically with your smartphone, no mess and no fuss.</p><p>The Merge Goggles itself is being made from foam rubber, making it very light, and according to its creators, very durable and comfortable.</p><p>Pre-orders are open at $99, with a launch date expected sometime within 2015.</p>Anne tore herself away finally and enjoyed her walk to the Point after all, through the long shadows of the sun-setting. Captain Jim was not in the living room of the lighthouse, but another man was--a handsome, middle-aged man, with a strong, clean-shaven chin, who was unknown to Anne. Nevertheless, when she sat down, he began to talk to her with all the assurance of an old acquaintance. There was nothing amiss in what he said or the way he said it, but Anne rather resented such a cool taking-for-granted in a complete stranger. Her replies were frosty, and as few as decency required. Nothing daunted, her companion talked on for several minutes, then excused himself and went away. Anne could have sworn there was a twinkle in his eye and it annoyed her. Who was the creature? There was something vaguely familiar about him but she was certain she had never seen him before.
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"I did. It is all coming back to me. He was here visiting his Uncle Abner eighteen years ago, when he and Dick would be about seventeen. They were double cousins, you see. Their fathers were brothers and their mothers were twin sisters, and they did look a terrible lot alike. Of course," added Miss Cornelia scornfully, "it wasn't one of those freak resemblances you read of in novels where two people are so much alike that they can fill each other's places and their nearest and dearest can't tell between them. In those days you could tell easy enough which was George and which was Dick, if you saw them together and near at hand. Apart, or some distance away, it wasn't so easy. They played lots of tricks on people and thought it great fun, the two scamps. George Moore was a little taller and a good deal fatter than Dick--though neither of them was what you would call fat--they were both of the lean kind. Dick had higher color than George, and his hair was a shade lighter. But their features were just alike, and they both had that queer freak of eyes--one blue and one hazel. They weren't much alike in any other way, though. George was a real nice fellow, though he was a scalawag for mischief, and some said he had a liking for a glass even then. But everybody liked him better than Dick. He spent about a month here. Leslie never saw him; she was only about eight or nine then and I remember now that she spent that whole winter over harbor with her grandmother West. Captain Jim was away, too--that was the winter he was wrecked on the Magdalens. I don't suppose either he or Leslie had ever heard about the Nova Scotia cousin looking so much like Dick. Nobody ever thought of him when Captain Jim brought Dick--George, I should say--home. Of course, we all thought Dick had changed considerable--he'd got so lumpish and fat. But we put that down to what had happened to him, and no doubt that was the reason, for, as I've said, George wasn't fat to begin with either. And there was no other way we could have guessed, for the man's senses were clean gone. I can't see that it is any wonder we were all deceived. But it's a staggering thing. And Leslie has sacrificed the best years of her life to nursing a man who hadn't any claim on her! Oh, drat the men! No matter what they do, it's the wrong thing. And no matter who they are, it's somebody they shouldn't be. They do exasperate me."Updated 22nd November, 14:41 PM: According the Noodlecake the pricing of Chameleon Run is an error and will promptly be rising - best grab it while you can!<p>FYI Chameleon Run is NOT free. TL;DR we had a promo planned but that changed. Price accidentally dropped for a moment based on the old promo— Noodlecake (@NoodlecakeGames) November 22, 2016 <p>I can feel it in my bones, people – it's the beginning of some pretty epic sales as Chameleon Run has gone free on iOS for the first time.</p><p>For those who haven't heard of the game, Chameleon Run is an awesome side-scrolling 3D platformer in which you have to make it from one end of the level to the other. Sounds easy right? NAH, don't be silly. The trick here is that you have to match the colours of the level as it switched between pink and yellow.</p><p>It's harder than you think, trust me.</p><p>Not only is this a beautifully designed platformer, it's also the right kind of challenging as the levels grow in difficulty. You'd think switching between two colours isn't that hard, but don't be deceived.</p><p>Grab Chameleon Run on the App Store now while it's free!</p>
<p>Orca Inc. has a 2D platformer called Super Retro Bros. heading to iOS on July 23rd. It's inspired by the studio's love for Super Mario Bros., Wonder Boy, and Mega Man games.</p><p>"We love retro games," says Peter Huh from Orca. "So we decided to make a similar (not copy-cat) game for smartphone users."</p><p>As such, Super Retro Bros. has graphics meant to emulate the look of those older platformers. It's not all jumping, mind, as you also carry a gun with which to shoot the strange creatures.</p><p>Being retro-style, it's also meant to be pretty hard to beat, but only if you want it to be.</p>What do I need?
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